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Tas Devil
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Posted - 2004.12.23 12:16:00 -
[1]
It would indeed be nice if those that claim to be making 'tonnes' of isk from their POS had the maturity to share some of their calculations and results ... it seems only those that claim that POS are not profitable or even remotedly economically viable are the ones backing these claims with serious calculations and data... those that supposedly make isk with them have, it seems, very little to back up their claims...
Perhaps those claiming to make loads of isk with their POS are the same ones constantly trolling the forums claiming to have perfect PVP setups ? and to deliver critical hits of 1500hp damage every few shots ? 
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Tas Devil
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Posted - 2004.12.23 12:16:00 -
[2]
It would indeed be nice if those that claim to be making 'tonnes' of isk from their POS had the maturity to share some of their calculations and results ... it seems only those that claim that POS are not profitable or even remotedly economically viable are the ones backing these claims with serious calculations and data... those that supposedly make isk with them have, it seems, very little to back up their claims...
Perhaps those claiming to make loads of isk with their POS are the same ones constantly trolling the forums claiming to have perfect PVP setups ? and to deliver critical hits of 1500hp damage every few shots ? 
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Tas Devil
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Posted - 2004.12.23 12:23:00 -
[3]
And if I may add ... CCP is absolutly cynical in its handling of tech 2 components prices.... because they introduced POS to try and lower tech 2 components costs and hence potentially tech 2....
Yet seeing this will not happen very soon ...they are now getting agents to flood the market with tech 2 components...drops of 500-1000 tech components being common now... so I bet you they will turn around and claim that POS do work in a few weeks...when all tech 2 components will have dropped in value as the markets are flooded...
The reality is these tech 2 agent drops are killing POS at the source by undermining whatever little economic sense the whole tech 2 component manufacturing chain has...or had...
Sorry but there is a reason countries don't give their economic policy decisions to software programers and developpers... perhaps its time CCP employ an economist before they further destroy the player economy with such dratic intervention...
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Tas Devil
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Posted - 2004.12.23 12:23:00 -
[4]
And if I may add ... CCP is absolutly cynical in its handling of tech 2 components prices.... because they introduced POS to try and lower tech 2 components costs and hence potentially tech 2....
Yet seeing this will not happen very soon ...they are now getting agents to flood the market with tech 2 components...drops of 500-1000 tech components being common now... so I bet you they will turn around and claim that POS do work in a few weeks...when all tech 2 components will have dropped in value as the markets are flooded...
The reality is these tech 2 agent drops are killing POS at the source by undermining whatever little economic sense the whole tech 2 component manufacturing chain has...or had...
Sorry but there is a reason countries don't give their economic policy decisions to software programers and developpers... perhaps its time CCP employ an economist before they further destroy the player economy with such dratic intervention...
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Tas Devil
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Posted - 2004.12.23 12:42:00 -
[5]
Did it occur to you that there is a much simpler way to make tech 2 components given the fact agents drop such components so easily ? Rather then bother with all the tech 2 components food chain that you claim is in its infancy and doing baby steps...
large agent drops of tech 2 components means empire dwellers are now refining these for the advanced materials they contain...with a 100% efficiency too...all you need to do then is stick the advanced materials right back in with the proper BPO for tech 2 goods...and you have yourself whatever tech 2 components you need...using agent drops as the fuel to your little business...
Now if you tell me this is not going to undermine POS... and the whole economic viability of the tech 2 component food chain .... to me agent drops is not a necessary evil to lower cost of tech 2 components... its intervention at its worst form ...without having given any thought to the consequences...
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Tas Devil
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Posted - 2004.12.23 12:42:00 -
[6]
Did it occur to you that there is a much simpler way to make tech 2 components given the fact agents drop such components so easily ? Rather then bother with all the tech 2 components food chain that you claim is in its infancy and doing baby steps...
large agent drops of tech 2 components means empire dwellers are now refining these for the advanced materials they contain...with a 100% efficiency too...all you need to do then is stick the advanced materials right back in with the proper BPO for tech 2 goods...and you have yourself whatever tech 2 components you need...using agent drops as the fuel to your little business...
Now if you tell me this is not going to undermine POS... and the whole economic viability of the tech 2 component food chain .... to me agent drops is not a necessary evil to lower cost of tech 2 components... its intervention at its worst form ...without having given any thought to the consequences...
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Tas Devil
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Posted - 2004.12.23 12:52:00 -
[7]
Do you guys read what I am saying ? I'm not saying it makes sense...I am saying it happens... and that undermines POS...and their economic viability... trust me (or don't for all I care) tech 2 components is not where the money is in eve... but I am seeing it happen in empire space and it will have an effect on POS economic viability ...
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Tas Devil
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Posted - 2004.12.23 12:52:00 -
[8]
Do you guys read what I am saying ? I'm not saying it makes sense...I am saying it happens... and that undermines POS...and their economic viability... trust me (or don't for all I care) tech 2 components is not where the money is in eve... but I am seeing it happen in empire space and it will have an effect on POS economic viability ...
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Tas Devil
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Posted - 2004.12.24 03:25:00 -
[9]
one word chaps :( scary.....
its a game ou hear not the real life....no one wants to feel as if they had to WORK in this game to achieve anything of significance...if you feel that way you are just plain sad and need a real life activity you hear ....making things difficult is one thing...requiring difficult or somehow complex player interaction is still ok....but te level of complexity discussed and the organisational skills involved + the time commitment to the game is just insane...get a LIFE ....none of you actually live out there in space you hear 
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Tas Devil
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Posted - 2004.12.24 03:25:00 -
[10]
one word chaps :( scary.....
its a game ou hear not the real life....no one wants to feel as if they had to WORK in this game to achieve anything of significance...if you feel that way you are just plain sad and need a real life activity you hear ....making things difficult is one thing...requiring difficult or somehow complex player interaction is still ok....but te level of complexity discussed and the organisational skills involved + the time commitment to the game is just insane...get a LIFE ....none of you actually live out there in space you hear 
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